巫师3狂猎 v1.31十字弓改造加强MOD v0.91,由“Nexus - Archimedes480”制作,在游戏中十字弓(弩)由于伤害低下,基本职能作为打潜水和飞行怪物的辅助工具,而这个MOD加入半自动、全自动、狙击弩和霰弹弩,本站提供巫师3:狂猎十字弓改造加强MOD v0.91,需要的玩家不要错过哦!
这个mod的目标是在Witcher 3中完全重新设计弩战斗。基本游戏中的弩只用于击落飞行或潜水的怪物(在两个任务中)。它的动力不足,只有“猫眼”突变(比如5x,击倒,穿刺和第一次射中15%的受害者的HP)才会杀死一些东西。几乎所有的十字弓都被命名为“弩”,他们唯一的不同之处是外观和伤害。这个mod不仅仅是对弩的伤害,它完全改变了弩的机械。在这里,所有的弩被分为四种主要类型:半自动,全自动,狙击和霰弹枪弩。更重要的是,每一个十字弓都有自己的参数,比如弹药,重新加载时间,范围或传播。为了使用所有这些弩型,需要引进一些新的力学,并且必须改变输入。这个mod还调整了价格,并制作了一些螺栓的配方,并添加了传奇的螺栓原理图。所有的项目也都有新的游戏+变种(甚至免费的螺栓)。所有的物品和shematics在mod中添加,你可以在世界各地,在柜子或商店里找到传播(服部,几乎所有的)。
This mod aims to completly redesign crossbow combat in The Witcher 3. Crossbow in the base game is used almost only to shoot down flying or diving monsters (and in two quests). It's so under-powered that only with 'cat eyes' mutation (damage buff like 5x, knockdown, piercing and first shot taking 15% of victim's HP) it could actually kill something. Almost all crossbows were named just 'Crossbow' and the only things they had different were look and damage multipiller. This mod doesn't just buff crossbow damage, it changes crossbow mechanics entirely. Here all crossbows are divided into 4 main types: semi-automatic, fully automatic, sniper and shotgun-like crossbows. What's more, each crossbow has it's own parameters like Ammunition, Reload time, Range or Spread. In order to use all these crossbow types, some new mechanics needed to be introduced, and input had to be changed. This mod also adjusts price and crafting recipes for bolts a bit and adds legendary bolts schematics. All of the items also come in New Game+ variant (even free bolts). All of items and shematics added within the mod you can find spread across the world, in chests or shops (Hattori has almost all of them).
mod还未完成。它包含许多bug(其中大多数都在“知道问题”小节中描述),并且很少在进展特性方面工作。然而,我决定现在发表它,收集一些可以添加、更改或修复的想法。如果你有一些想法(特别是对新的十字弓和更好的旧的名字),或者遇到一些错误,你可以联系我或者写评论。
The mod is still unfinished. It contains many bugs (most of them described in 'Knows issues' section) and few work in progress features. Yet, I decided to publish it now, to gather some ideas of things that can be added, changed or fixed. If you have some ideas (especially for new crossbows and better names for the old ones) or encountered some bugs, feel free to contact me or write that in comment.
新的机械和输入 New mechanics and Input
输入的变化:
为了使自动十字弓有可能使用(而且总体上让拍摄更加舒适),我不得不改变输入力学。当瞄准(快速射击和投掷炸弹没有改变)时,鼠标左键被用来射击交叉弓(用于自动十字弓)。我们的目标仍然是使用“使用项”按钮,但我非常希望你能将默认的鼠标右键改为鼠标右键,然后将Witcher的感觉和Parry分配到“E”,然后再将它下马到鼠标中间的按钮(或者其他的)。我知道,刚开始不容易习惯那个sheme,但总的来说,最好还是用“E”来表示,而不是用“鼠标”按钮来瞄准。
To make automatic crossbows possible to use (and overall to make shooting more comfortable) I had to change input mechanics. Now Left Mouse Button is used to shoot crossbow (hold for automatic crossbows) when aiming (quick shooting and bomb throwing are unchanged). Aiming is still done using 'use item' button, but I very much reccomend you to change the default middle mouse button to Right Mouse Button, then assign Witcher senses and Parry to 'E' and Interaction and Dismount to middle mouse button (or something else). I know, that at first it's not easy to get used to that sheme, but overall it's much better to parry with 'E' and not having to aim with middle mouse button.
这个mod还增加了其他的输入 This mod adds also other inputs:
滚动(只有在瞄准时)使用范围(向前缩放,向后缩放) Scroll (only when aiming) to use scope (forward to zoom, backward to unzoom)
“Q”(只在瞄准时)通过切换使用范围(例如:none => 2x => 4x => none…) 'Q' (only when aiming) to use scope by toggle (e.g. none => 2x => 4x => none...)
“8”(默认情况下,“R”是由可消耗的quick槽拍摄的)来强制重载。你只能在所有的IK_8 =…“想要钥匙(或按钮)的名字。 '8' (by default, 'R' is taken by consumable quickslots) to force reload. you can change it only by switching 8 in all 'IK_8=...' to desired key (or button) name
“N”可以使用“夜视”(目前只有女巫的“猫眼睛”突变)——指定这个你需要切换或移除冥想的关键绑定(默认的“N”) 'N' to use noctovision (currently only witch 'cat eyes' mutation) - to assign this one you will need to switch or remove key binding for meditation (default 'N')
版本0.91还带来了对pad的控制sheme,这是非常实验性的,因为我自己没有pad。如果某人拥有一个可以测试它是否正在工作或为其他控制sheme提供一个想法(以及为手动重新加载和夜视切换而设置的按钮),我将很感激,因为现在的转向应该是这样的
Version 0.91 brought also control sheme for pads, which is very experimental, due to the fact that I don't have a pad myself. I would appreciate if somebody that owns one could test if it's working or provide an idea for other control sheme (and which buttons to set for manual reload and noctovision toggle) for now the steering should look like:
以默认设置 aim as default
快速射击为默认 quick-shot as default
瞄准时扳动扳机 Right Trigger to shoot when aiming
左Bumperto toggle scope(工作为Q) Left Bumperto toggle scope (works as 'Q')
机械的变化 Mechanic changes:
为了使射击超过20米,这个mod不得不改变方式,游戏继续射击*。
To make shooting further than 20 meter possible, this mod have to change the way, the game proceeds projectile shooting*.
为了使我使用的是由eutirion使用的纤颤手动炸弹,我把它包括在我的mod中(注释掉所有与它的内容相匹配的线条)和修改,以适应十字弓的目的。轨迹仍然不完美,倾向于从屏幕中间偏左,特别是在距离更近的地方(因为十字弓是在左手边)。还有一些关于猎枪速射螺栓轨迹的小问题。
To make that I've used brillant Manual Bomb Aiming mod by eutirion, which I've included in my mod (commenting out all the lines with its content) and modified to fit crossbow purposes. The trajectory is still not perfect and tends to aim left from middle of screen especially at closer distances (as the crossbow is held in left hand). Also there are some minor issues with shotgun quick-shot bolt trajectory.
还有一些更小的变化 There are also few smaller changes:
分开的螺栓是随机分开的(不仅仅是左)
split bolts split randomly (not only left-right)
“猫眼”突变增加了夜视效果,但buffs bolt只会造成50%的伤害(敌人的穿刺和击倒就足够了,更不用说大约5x的伤害了)
'cat eyes' mutation adds noctovision but buffs bolt damage 'only' by like 50% (enemy piercing and knockdown would be enough, not to mention that around 5x damage buff)
弹药的使用减少了猎枪和自动十字弓的5倍(取决于最大的弹药/螺栓一次发射)
ammunition usage is decreasedfor shotguns and automatic crossbows by around 5 times (depends on maximal ammunition / bolts fired at once)
头像现在有额外的瞬间杀死机会
headshots now have additional instant kill chance
特殊效果(如击倒或瞬间杀死)的机会和肾上腺素的增加被减少用于散弹枪和自动十字弓,因为他们计数每一个螺栓击中
special effect (like knockdown or instant kill) apply chance and adrenaline gain are reduced for shotguns and automatic crossbows as they count per bolt hit
大多数十字弓的重新加载时间对增加的伤害输出非常大
reload time for most crossbows is very large to pair increased damage output
*香草(原始)轨迹计算
*Vanilla (original) trajectory calculating
在基本的游戏中,螺栓向地面上的位置发射,玩家目前正在观看,这是计算忽略所有的敌人和一些障碍。这不会造成太大的问题,只要你只在近距离射击或使用自动瞄准(我认为,这是用这种方式使螺栓接近制导导弹)。但是当你想要射击的时候,比如站在30米远的悬崖上,比赛就会认为你的目标是在70米远的地方(最大范围的capp),而博尔特只会超过目标1米。这将使狙击手的弩射击几乎是不可能的。
In base game bolts are launched towards the place on the ground, that the player is currently looking at, which is calculated ignoring all enemies and some obstacles. That doesn't cause much problem as long as you shoot only at close distances or use auto-aim (which, I think, made bolts almost homing missiles by the way). But when you are trying to shoot at something e.g. standing 30 meter away on the cliff the game would think that you actually aim at a point in air like 70 meter away (max range capp) and the bolt would just pass 1 meter above the target. It would make shooting from a sniper crossbow almost impossible.
技能变化 Skill changes
我也改变了所有与投球相关的技能。只有这4个技能和2个额外津贴受到影响,而不是他们的布局,所以你不需要重置角色或开始新的游戏。
I've also managed to change all crossbow-related skills. Only these 4 skills and 2 perks are affected, not their layout, so you don't need to reset character or start new game.
改变技能
Changed skills:
闪电反射也会在致命的概率上成倍地增加致命的几率
Lightning Reflexes also multiplies headshotinstant kill chance by critical hit chance
寒冷的血液被制成核心的与弓弩相关的技能,让使用者(如果他至少有2个肾上腺素点)可以减少一半的当前肾上腺素的花费,从而减少再负荷时间(高达60%)
Cold Blood was made core crossbow-related skill letting user (if he has at least 2 adrenaline points) to reduce reload time (by up to 60%) by the cost of half of current adrenaline
解剖学上的知识给每一级造成15%的重击伤害(最高75%)
Anatomical knowledge gives addtional 15% critical hit damage per level (max 75%)
瘫痪射击也使得螺栓每级有1%(最大5%)的几率造成昏迷效果
Crippling shot also makes bolts have 1% per level (max 5%) chance to cause stun effect
稳定的射击会减少后坐力,并传播50%
Steady shot perk reduces recoil and spread by 50%
恶作剧射击perk(BaW DLC)被重新命名为“扩展杂志”,现在增加了额外的50%(圆形)弹药给所有可以发射至少2个螺栓的十字弓(弹枪witout杂志同时释放50%的螺栓)
Trick shot perk (BaW DLC) was renamed to 'Extended Magazine' and now adds additional 50% (rounded down) ammunition to all crossbows that could fire at least 2 bolts (shotguns witout magazine release 50% more bolts at once)
新弩类型:
半自动 Semi-automatic
十字弓能够多次射击,每一次按下按钮,并有动画。他们也可以使用按下按钮——他们会像在最后一次击球时按下按钮一样开火
Crossbows capable of fireing multiple shots, each after button press and with animation. They also can be used by holding shoot button - they will fire just like if the button was pressed at the end of last shot
全自动 Automatic
这种弩型可以射击发射的炮弹,跳过射击动画的某些元素。由于它们的弹药能力,它们在水下或船上完全不平衡。他们仍然会快速开火(按下“使用物品”键,而不是保持它),就像任何其他的十字弓类型(时间上的一个螺栓)。大多数都有显著的传播。
This crossbow type can shoot projectiles at given fire rate skipping some elements of shooting animation. Because of their ammo capacity they are completly unbalanced underwater or on boat. They still quick-fire (pressing 'use item' key, not holding it) like any other crossbow type (one bolt at time). Most of them has also significant spread.
散弹弩 Shotgun
这些十字弓能够同时射击多个螺栓。大部分都是自动的或半自动的。在远距离作战中,他们在近距离的战斗中造成了巨大的伤害。在游戏中,他们被称为“多弓”(我知道,这听起来很糟糕)。如果你有更好的名字,我很乐意听你的。
These crossbows are capable of shooting multiple bolts at once. Most of them are also automatic or semi-automatic. Not being effective at long ranges, they do massive damage in close combat. In game they are called 'Multibows' (I know, it sounds awful. If you have any better idea for a name, I would be happy to hear about it).
狙击弩 Sniper
狙击十字弓被设计成精确射击,即使距离是100米。他们有非常准确的准确率,而且总是有一定的范围。放大也降低了老鼠的敏感度,所以在远距离射击最困难的事情是游戏不会让任何生物超过70米。
Sniper crossbows are designed to shoot accurately even at distances like 100 m. They have extraordinary accurancy and always come with a scope. Zooming in also decreases mouse sensitivity, so the hardest thing about shooting at long distances is that game doesn't render any creatures further than around 70 m.
混合动力弩 Hybrids
大多数十字弓不属于上面描述的那种类型。有多种混合,比如自动猎枪,半自动狙击枪,甚至是狙击枪弩。
Most crossbows don't belong to only one of the types described above. There are multiple mixes like auto shotgun, semi-auto sniper, or even sniper shotgun crossbow.
特殊的 Special
还有一些“十字弓”甚至连螺栓都没有。目前有2个火焰喷射器,一个“喷射器”(现在已经完全没用了),一个等离子炮,发射的炮弹不会和敌人相撞,它们只能击中地面和主要的障碍物,但是会造成区域损坏,2个冰霜炮,4个动能炮和1个冻结的动能炮。还有两件事是“正在工作的”(几乎没有工作,大量的bug),但你仍然可以使用命令——闪电枪(“Zapper”)和“门户弓”。
There are also some 'crossbows' that don't even shoot bolts. Currently there are 2 flamethrowers, a 'snowthrower' (it's completly useless for now though), a Plasma cannon, which projectiles don't collide with enemies, they can hit only ground and major obstacles, but deal area damage, 2 frost guns, 4 kinetic cannons and 1 freezing kinetic cannon. There are also 2 things that are 'work in progress' (almost not working, tons of bugs), but you can still get them using commands - Lightning gun ('Zapper') and 'Portal bow'.
将压缩包内mod开头的文件夹解压复制到游戏目录下的Mods文件夹内即可。