巫师3狂猎 v1.31Redux伤害真实终极MOD由“Nexusmods - STELLAR7Project”制作,一款十分实用的战斗挑战以及生产模式整合包MOD,以后的战斗中角色将会有AI智能对敌人的强弱来判定释放什么技能。再也不用担心会出现秒小怪也要用大招的奇葩场面了,有本站提供的巫师3狂猎 v1.31Redux伤害真实终极MOD喜欢的朋友记得本站9553下载最新资源哦。
Damage Rebalance, Combat Tweaks, Survival Mode, and some...
损害再平衡,战斗调整,生存模式,以及一些…
What started as a damage rebalance mod became a personalized gameplay redux version of the game. The aim was for a slightly more realistic damage model,
什么开始作为一个破坏平衡模型成为一个个性化的游戏终极版的游戏。目的是为了得到一个更实际的损伤模型,
so that Geralt can inflict damage comparable to a human enemy of similar level. Other combat tweaks include a freeform targeting mode, combat-based stamina,
所以,杰洛特可以造成伤害,相当于一个水平相近的人的敌人。其他的战斗调整包括自由瞄准模式,基于战斗的耐力,
ability enhancements, and an unlockable special attack. Combat, however, is not the only focus of the mod. World timescale is configurable for variable lengths of
能力的增强,和解锁特殊攻击。然而,战斗并不是国防部的唯一重点。世界时间尺度是可变长度的。
days and nights. Time passage in cutscenes and fast traveling has also been modified to be more cohesive and consistent. Previously weightless items have weight,
日日夜夜。在过场动画的时间通道和快速旅行也被修改为更具凝聚力和一致。以前失重的物品有重量,
and you can no longer carry stuff beyond the inventory limit. But there are no more level requirements. In addition, there is now a survival element in terms of food,
你再也不能携带超出库存限额的东西了。但是没有更多的等级要求。此外,现在有一个生存元素在食物方面,
drink, and rest. All of the gameplay related changes can be individually enabled or disabled from the mod menu options.
喝酒休息。所有与游戏有关的更改都可以单独从mod菜单选项启用或禁用。
v1.1 Updates
v1.1更新
* Skill-based Ability Points
*技能为基础的能力点
* Enemy Vitality/Essence Modifiers [UPDATED Damage Rebalance]
*敌人活力/本质修正符[更新伤害再平衡]
Minor Tweaks/Fixes:
小的调整/修正:
Customizable crossbow damage multiplier ([REDUX OPTIONS]->[COMBAT])
可定制的弩伤害乘数([回家] -> [战斗]选项)
Survival stats displayed on HUD as Thirst, Hunger, and Fatigue with 4-bar GUI measure
生存状态显示在HUD为口渴,饥饿,和四桂测量疲劳
Survival stats listed under "Additional" tab in character sub-menu of inventory
在“子”菜单下的“附加”选项卡中列出的生存统计数据
Parrying no longer drains stamina with "Combat Stamina" disabled
格挡不再消耗体力的“战斗耐力”禁用
Fixed "Manual Combat Engagement" behaviour toggled by Lock On Target key ([REDUX OPTIONS]->[COMBAT])
固定的“手动交战”的行为来转换目标钥匙锁([回家] -> [战斗]选项)
压缩包内的东西解压到游戏目录替换
binconfig 4gameuser_config_matrixpcW3Rconfig.xml
modsmodW3R_Combat
modsmodW3R_MainMenu
modsmodW3R_SkillPoints
modsmodW3R_Survival
modsmodW3R_Time